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CppCon 2019 Trip Report and Slides
Tuesday, 01 October 2019
Having been back from CppCon 2019 for over a week, I thought it was about time I wrote up my trip report.
The venue
This year, CppCon was at a new venue: the Gaylord Rockies Resort near Denver, Colorado, USA. This is a huge conference centre, currently surrounded by vast tracts of empty space, though people told me there were many plans for developing the surrounding area.
There were hosting multiple conferences and events alongside CppCon; it was quite amusing to emerge from the conference rooms and find oneself surrounded by people in ballgowns and fancy evening wear for an event in the nearby ballroom!
There were a choice of eating establishments, but they all had one thing in common: they were overpriced, taking advantage of the captured nature of the hotel clientelle. The food was reasonably nice though.
The size of the venue did make for a fair amount of walking around between sessions.
Overall the venue was nice, and the staff were friendly and helpful.
Pre-conference Workshop
I ran a 2-day pre-conference class, entitled More Concurrent Thinking in C++: Beyond the Basics, which was for those looking to move beyond the basics of threads and locks to the next level: high level library and application design, as well as lock-free programming with atomics. This was well attended, and I had interesting discussions with people over lunch and in the evening.
If you would like to book this course for your company, please see my training page.
The main conference
Bjarne Stroustrup kicked off the main conference with his presentation on "C++20: C++ at 40". Bjarne again reiterated his vision for C++, and outlined some of the many nice language and library features we have to make development easier, and code clearer and less error-prone.
Matt Godbolt's presentation on "Compiler Explorer: Behind the Scenes" was good and entertaining. Matt showed how he'd evolved Compiler Explorer from a simple script to the current website, and demonstrated some nifty things about it along the way, including features you might not have known about such as the LLVM instruction cost view, or the new "run your code" facility.
In "If You Can't Open It, You Don't Own It", Matt Butler talked about security and trust, and how bad things can happen if something you trust is compromised. Mostly this was obvious if you thought about it, but not something we necessarily do think about, so it was nice to be reminded, especially with the concrete examples. His advice on what we can do to build more secure systems, and existing and proposed C++ features that help was also good.
Barbara Geller and Ansel Sermersheim made an enthusiastic duo presenting "High performance graphics and text rendering on the GPU for any C++ application". I am excited about the potential for their Copperspice wrapper for the Vulkan rendering library: rendering 3D graphics portably is hard, and text more so.
Andrew Sutton's presentation on "Reflections: Compile-time Introspection of Source Code" was an interesting end to Monday. There is a lot of scope for eliminating boilerplate if we can use reflection, so it is good to see the progress being made on it.
Tuesday morning began with a scary question posed by Michael Wong, Paul McKenney
and Maged Michael: "Will Your Code Survive the Attack of the Zombie Pointers?"
Currently, if you delete
an object or call free
then all copies of those
pointers immediately become invalid across all threads. Since invalid pointers
can't even be compared, this can result in zombies eating your brains. Michael,
Paul and Maged looked at what we can do in our code to avoid this, and what they
are proposing for the C++ Standard to fix the problem.
Andrei Alexandrescu's presentation
on
"Speed is found in the minds of people" was
an insightful look at optimizing sort
. Andrei showed how compiler and
processor features mean that performance can be counter-intuitive, and code with
a higher algorithmic complexity can run faster in the right conditions. Always
use infinite loops (except for most cases).
I love the interactive slides in Hana Dusikova's
presentation
"A State of Compile Time Regular Expressions". She
is pushing the boundaries of compile-time coding to make our code perform better
at runtime. std::regex
can be slow compared to other regular expression
libraries, but ctre
can be much better. I am excited to see how this can be
extended to compile-time parsing of other DSLs.
In "Applied WebAssembly: Compiling and Running C++ in Your Web Browser", Ben Smith showed the use of WebAssembly as a target to allow you to write high-performance C++ code that will run in a suitable web browser on any platform, much like the "Write once, run anywhere" promise of Java. I am interested to see where this can lead.
Samy Al Bahra and Paul Khuong presented the final session I attended: "Abusing Your Memory Model for Fun and Profit". They discussed how they have written code that relies on the stronger memory ordering requirements imposed by X86 CPUs over and above the standard C++ memory model in order to write high-performance concurrent data structures. I am intrigued to see if any of their techniques can be used in a portable fashion, or used to improve Just::Thread Pro.
Whiteboard code
This year there were a few whiteboards around the conference area for people to use for impromptu discussions. One of them had a challenge written on it:
"Can you write a requires
expression that ensures a class has a member
function with a specified signature?"
This led to a lot of discussion, which Arthur O'Dwyer wrote up as a blog post. Though the premise of the question is wrong (we shouldn't want to constrain on such specifics), it was fun, interesting and enlightening trying to think how one might do it — it allows you to explore the corner cases of the language in ways that might turn out to be useful later.
My presentation
As well as the workshop, I presented a talk on "Concurrency in C++20 and beyond", which was on Tuesday afternoon. It was in an intermediate-sized room, and I believe was well attended, though it was hard to see the audience with the bright stage lighting. There were a number of interesting questions from the audience addressing the issues raised in my presentation, which is always good, though the acoustics did make it hard to hear some of them.
Slides are available here.
~trip_report()
So that was an overview of another awesome CppCon. I love the in-person interactions with so many people involved in using C++ for such a wide variety of things. Everyone has their own perspective, and I always learn something.
The videos are being uploaded incrementally to the CppCon YouTube channel, so hopefully the video of my presentation and the ones above that aren't already available will be uploaded soon.
Posted by Anthony Williams
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Tags: conferences, C++, cppcon, ccia, book, workshop, slides
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CppCon 2019 Class, Presentation and Book Signing
Monday, 19 August 2019
It is now less than a month to this year's CppCon, which is going to be in Aurora, Colorado, USA for the first time this year, in a change from Bellevue where it has been for the last few years.
The main conference runs from 15th-20th September 2019, but there are also pre-conference classes on 13th and 14th September, and post-conference classes on 21st and 22nd September.
I will be running a 2-day pre-conference class, entitled More Concurrent Thinking in C++: Beyond the Basics, which is for those looking to move beyond the basics of threads and locks to the next level: high level library and application design, as well as lock-free programming with atomics. You can book your place as part of the normal CppCon registration.
I will also be presenting a session during the main conference on "Concurrency in C++20 and beyond".
Finally, I will also be signing copies of the second edition of my book C++ Concurrency In Action now that it is in print.
I look forward to seeing you there!
Posted by Anthony Williams
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Tags: C++, cppcon, ccia, book
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The Power of Hidden Friends in C++
Tuesday, 25 June 2019
"Friendship" in C++ is commonly thought of as a means of allowing non-member functions and other classes to access the private data of a class. This might be done to allow symmetric conversions on non-member comparison operators, or allow a factory class exclusive access to the constructor of a class, or any number of things.
However, this is not the only use of friendship in C++, as there is an additional property to declaring a function or function template a friend: the friend function is now available to be found via Argument-Dependent Lookup (ADL). This is what makes operator overloading work with classes in different namespaces.
Argument Dependent Lookup at Work
Consider the following code snippet:
namespace A{
class X{
public:
X(int i):data(i){}
private:
int data;
friend bool operator==(X const& lhs,X const& rhs){
return lhs.data==rhs.data;
}
};
}
int main(){
A::X a(42),b(43);
if(a==b) do_stuff();
}
This code snippet works as you might expect: the compiler looks for an
implementation of operator==
that works for A::X
objects, and there isn't
one in the global namespace, so it also looks in the namespace where X
came
from (A
), and finds the operator defined as a friend of class X
. Everything
is fine. This is ADL at work: the argument to the operator is an A::X
object, so the namespace that it comes from (A
) is searched as well as the
namespace where the usage is.
Note, however, that the comparison operator is not declared anywhere other
than the friend
declaration. This means that it is only considered for name
lookup when one of the arguments is an X
object (and thus is "hidden" from
normal name lookup). To demonstrate this, let's define an additional class in
namespace A
, which is convertible to 'X':
namespace A{
class Y{
public:
operator X() const{
return X(data);
}
Y(int i):data(i){}
private:
int data;
};
}
A::Y y(99);
A::X converted=y; // OK
Our Y
class has a conversion operator defined, so we can convert it to an X
object at will, and it is also in namespace A
. You might think that we can compare Y
objects, because our comparison operator takes an X
, and Y
is convertible to
X
. If you did, you'd be wrong: the comparison operator is only visible to name
lookup if one of the arguments is an X
object.
int main(){
A::Y a(1),b(2);
if(a==b) // ERROR: no available comparison operator
do_stuff();
}
If we convert one of the arguments to an X
then it works, because the
comparison operator is now visible, and the other argument is converted to an
X
to match the function signature:
int main(){
A::Y a(1),b(2);
if(A::X(a)==b) // OK
do_stuff();
}
Similarly, if we declare the comparison operator at namespace scope, everything works too:
namespace A{
bool operator==(X const& lhs,X const& rhs);
}
int main(){
A::Y a(1),b(2);
if(a==b) // OK now
do_stuff();
}
In this case, the arguments are of type Y
, so namespace A
is searched, which
now includes the declaration of the comparison operator, so it is found, and the
arguments are converted to X
objects to do the comparison.
If we omit this namespace scope definition, as in the original example, then this function is a hidden friend.
This isn't just limited to operators: normal functions can be defined in
friend
declarations too, and just as with the comparison operator above, if
they are not also declared at namespace scope then they are hidden from normal
name lookup. For example:
struct X{
X(int){}
friend void foo(X){};
};
int main(){
X x(42);
foo(x); // OK, calls foo defined in friend declaration
foo(99); // Error: foo not found, as int is not X
::foo(x); // Error: foo not found as ADL not triggered
}
Benefits of Hidden Friends
The first benefit of hidden friends is that it avoids accidental implicit
conversions. In our example above, comparing Y
objects doesn't implicitly
convert them to X
objects to use the X
comparison unless you explicitly do
something to trigger that behaviour. This can avoid accidental uses of the wrong
function too: if I have a function wibble
that takes an X
and wobble
that
takes a Y
, then a typo in the function name won't trigger the implicit
conversion to X
:
class X{
friend void wibble(X const&){}
};
class Y{
friend void wobble(Y const&){}
public:
operator X() const;
};
int main(){
Y y;
wibble(y); // Error no function wibble(Y)
}
This also helps spot errors where the typo was on the definition: we meant to
define wibble(Y)
but misspelled it. With "normal" declarations, the call to
wibble(y)
would silently call wibble(X(y))
instead, leading to unexpected
behaviour. Hopefully this would be caught by tests, but it might make it harder
to identify the problem as you'd be checking the definition of wobble
,
wondering why it didn't work.
Another consequence is that it makes it easier for the compiler: the hidden
friends are only checked when there is a relevant argument provided. This means
that there are fewer functions to consider for overload resolution, which makes
compilation quicker. This is especially important for operators: if you have a
large codebase, you might have thousands of classes with operator==
defined. If they are declared at namespace scope, then every use of ==
might
have to check a large number of them and perform overload resolution. If they
are hidden friends, then they are ignored unless one of the expressions being
compared is already of the right type.
In order to truly understand the benefits and use them correctly, we need to know when hidden friends are visible.
Rules for Visibility of Hidden Friends
Firstly, hidden friends must be functions or function templates; callable objects don't count.
Secondly, the call site must use an unqualified name — if you use a qualified name, then that checks only the specified scope, and disregards ADL (which we need to find hidden friends).
Thirdly, normal unqualified lookup must not find anything that isn't a
function or function template. If you have a local variable int foo;
, and try
to call foo(my_object)
from the same scope, then the compiler will rightly
complain that this is invalid, even if the type of my_object
has a hidden
friend named foo
.
Finally, one of the arguments to the function call must be of a user-defined type, or a pointer or reference to that type.
We now have the circumstances for calling a hidden friend if there is one:
my_object x;
my_object* px=&x;
foo(x);
foo(px);
Both calls to foo
in this code will trigger ADL, and search for hidden
friends.
ADL searches a set of namespaces that depend on the type of my_object
, but
that doesn't really matter for now, as you could get to normal definitions of
foo
in those namespaces by using appropriate qualification. Consider this code:
std::string x,y;
swap(x,y);
ADL will find std::swap
, since std::string
is in the std
namespace, but we
could just as well have spelled out std::swap
in the first place. Though this
is certainly useful, it isn't what we're looking at right now.
The hidden friend part of ADL is that for every argument to the function call, the compiler builds a set of classes to search for hidden friend declarations. This lookup list is built as follows from a source type list, which is initially the types of the arguments supplied to the function call.
Our lookup list starts empty. For each type in the source type list:
- If the type being considered is a pointer or reference, add the pointed-to or referenced type to the source type list
- Otherwise, if the type being considered is a built-in type, do nothing
- Otherwise, if the type is a class type then add it to the lookup list, and
check the following:
- If the type has any direct or indirect base classes, add them to the lookup list
- If the type is a member of a class, add the containing class to the lookup list
- If the type is a specialization of a class template, then:
- add the types of any template type arguments (not non-type arguments or template template arguments) to the source type list
- if any of the template parameters are template template parameters, and the supplied arguments are member templates, then add the classes of which those templates are members to the lookup list
- Otherwise, if the type is an enumerated type that is a member of a class, add that class to the lookup list
- Otherwise, if the type is a function type, add the types of the function return value and function parameters to the source type list
- Otherwise, if the type is a pointer to a member of some class
X
, add the classX
and the type of the member to the source type list
This gets us a final lookup list which may be empty (e.g. in foo(42)
), or
may contain a number of classes. All the classes in that lookup list are now
searched for hidden friends. Normal overload resolution is used to determine
which function call is the best match amongst all the found hidden friends, and
all the "normal" namespace-scope functions.
This means that you can add free functions and operators that work on a user-defined type by adding normal namespace-scope functions, or by adding hidden friends to any of the classes in the lookup list for that type.
Adding hidden friends via base classes
In a recent blog post, I mentioned
my
strong_typedef
implementation. The
initial design for that used an enum class
to specify the permitted
operations, but this was rather restrictive, so after talking with some others
(notably Peter Sommerlad) about alternative implementation strategies, I
switched it to a mixin-based implementation. In this case, the Properties
argument is now a variadic parameter pack, which specifies types that provide
mixin classes for the typedef. jss::strong_typedef<Tag,Underlying,Prop>
then derives from
Prop::mixin<jss::strong_typedef<Tag,Underlying,Prop>,Underlying>
. This means
that the class template Prop::mixin
can provide hidden friends that operate on
the typedef type, but are not considered for "normal" lookup. Consider, for
example, the implementation of
jss::strong_typedef_properties::post_incrementable
:
struct post_incrementable {
template <typename Derived, typename ValueType> struct mixin {
friend Derived operator++(Derived &self, int) noexcept(
noexcept(std::declval<ValueType &>()++)) {
return Derived{self.underlying_value()++};
}
};
};
This provides an implementation of operator++
which operates on the strong
typedef type Derived
, but is only visible as a hidden friend, so if you do
x++
, and x
is not a strong typedef that specifies it is post_incrementable
then this operator is not considered, and you don't get accidental conversions.
This makes the strong typedef system easily extensible: you can add new property types that define mixin templates to provide both member functions and free functions that operate on the typedef, without making these functions generally visible at namespace scope.
Hidden Friends and Enumerations
I had forgotten that enumerated types declared inside a class also triggered searching that class for hidden friends until I was trying to solve a problem for a client recently. We had some enumerated types that were being used for a particular purpose, which we therefore wanted to enable operations on that wouldn't be enabled for "normal" enumerated types.
One option was to specialize a global template as I described in my article
on
Using Enum Classes as Bitfields,
but this makes it inconvenient to deal with enumerated types that are members of
a class (especially if they are private
members), and impossible to deal with
enumerated types that are declared at local scope. We also wanted to be able to
declare these enums with a macro, which would mean we couldn't use the
specialization as you can only declare specializations in the namespace in which
the original template is declared, and the macro wouldn't know how to switch
namespaces, and wouldn't be usable at class scope.
This is where hidden friends came to the rescue. You can define a class anywhere you can define an enumerated type, and hidden friends declared in the enclosing class of an enumerated type are considered when calling functions that take the enumerated as a parameter. We could therefore declare our enumerated types with a wrapper class, like so:
struct my_enum_wrapper{
enum class my_enum{
// enumerations
};
};
using my_enum=my_enum_wrapper::my_enum;
The using
declaration means that other code can just use my_enum
directly
without having to know or care about my_enum_wrapper
.
Now we can add our special functions, starting with a function to verify this is one of our special enums:
namespace xyz{
constexpr bool is_special_enum(void*) noexcept{
return false;
}
template<typename T>
constexpr bool is_special_enum() noexcept{
return is_special_enum((T*)nullptr);
}
}
Now we can say xyz::is_special_enum<T>()
to check if something is one of our
special enumerated types. By default this will call the void*
overload, and
thus return false
. However, the internal call passes a pointer-to-T
as the
argument, which invokes ADL, and searches hidden friends. We can therefore add a
friend
declaration to our wrapper class which will be found by ADL:
struct my_enum_wrapper{
enum class my_enum{
// enumerations
};
constexpr bool is_special_enum(my_enum*) noexcept
{
return true;
}
};
using my_enum=my_enum_wrapper::my_enum;
Now, xyz::is_special_enum<my_enum>()
will return true
. Since this is a
constexpr
function, it can be used in a constant expression, so can be used
with std::enable_if
to permit operations only for our special enumerated
types, or as a template parameter to specialize a template just for our
enumerated types. Of course, some additional operations can also be added as
hidden friends in the wrapper class.
Our wrapper macro now looks like this:
#define DECLARE_SPECIAL_ENUM(enum_name,underlying_type,...)\
struct enum_name##_wrapper{\
enum class enum_name: underlying_type{\
__VA_ARGS__\
};\
constexpr bool is_special_enum(enum_name*) noexcept\
{\
return true;\
}\
};\
using enum_name=enum_name##_wrapper::enum_name;
so you can declare a special enum as
DECLARE_SPECIAL_ENUM(my_enum,int,a,b,c=42,d)
. This works at namespace scope,
as a class member, and at local scope, all due to the hidden friend.
Summary
Hidden Friends are a great way to add operations to a specific type without permitting accidental implicit conversions, or slowing down the compiler by introducing overloads that it has to consider in other contexts. They also allow declaring operations on types in contexts that otherwise you wouldn't be able to do so. Every C++ programmer should know how to use them, so they can be used where appropriate.
Posted by Anthony Williams
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Tags: cplusplus, friends
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strong_typedef - Create distinct types for distinct purposes
Wednesday, 29 May 2019
One common problem in C++ code is the use of simple types for many things: a
std::string
might be a filename, a person's name, a SQL query string or a
piece of JSON; an int
could be a count, an index, an ID number, or even a file
handle. In his 1999 book "Refactoring" (which has a
second edition as of January 2019), Martin Fowler called this phenomenon
"Primitive Obsession", and recommended that we use dedicated classes for each
purpose rather than built-in or library types.
The difficulty with doing so is that built-in types and library types have predefined sets of operations that can be done with them from simple operations like incrementing/decrementing and comparing, to more complex ones such as replacing substrings. Creating a new class each time means that we have to write implementations for all these functions every time. This duplication of effort raises the barrier to doing this, and means that we often decide that it isn't worthwhile.
However, by sticking to the built-in and library types, we can end up in a scenario where a function takes multiple parameters of the same type, with distinct meanings, and no clear reason for any specific ordering. In such a scenario, it is easy to get the parameters in the wrong order and not notice until something breaks. By wrapping the primitive type in a unique type for each usage we can eliminate this class of problem.
My strong_typedef
class
template aims to make this easier. It wraps an existing type, and associates it
with a tag type to define the purpose, and which can therefore be used to make
it unique. Crucially, it then allows you to specify which sets of operations you
want to enable: it might not make sense to add ID numbers, but it might make
perfect sense to add counters, even if both are represented by integers. You
might therefore using jss::strong_typedef<struct IdTag,unsigned,jss::strong_typedef_properties::equality_comparable>
for an ID
number, but jss::strong_typedef<struct IndexTag,unsigned,jss::strong_typedef_properties::comparable | jss::strong_typedef_properties::incrementable | jss::strong_typedef_properties::decrementable>
for an index type.
I've implemented something similar to this class for various clients over the years, so I decided it was about time to make it publicly available. The implementation on github condenses all of the solutions to this problem that I've written over the years to provide a generic implementation.
Basic Usage
jss::strong_typedef
takes three template parameters: Tag
, ValueType
and Properties
.
The first (Tag
) is a tag type. This is not used for anything other than to
make the type unique, and can be incomplete. Most commonly, this is a class or
struct declared directly in the template parameter, and nowhere else, as in the
examples struct IdTag
and struct IndexTag
above.
The second (ValueType
) is the underlying type of the strong typedef. This
is the basic type that you would otherwise be using.
The third (Properties
) is an optional parameter that specifies the operations
you wish the strong typedef to support. By default it is
jss::strong_typedef_properties::none
— no operations are supported. See
below for a full list.
Declaring Types
You create a typedef by specifying these parameters:
using type1=jss::strong_typedef<struct type1_tag,int>;
using type2=jss::strong_typedef<struct type2_tag,int>;
using type3=jss::strong_typedef<struct type3_tag,std::string,
jss::strong_typedef_properties::comparable>;
type1
, type2
and type3
are now separate types. They cannot be implicitly converted
to or from each other or anything else.
Creating Values
If the underlying type is default-constructible, then so is the new type. You can also construct the objects from an object of the wrapped type:
type1 t1;
type2 t2(42);
// type2 e2(t1); // error, type1 cannot be converted to type2
Accessing the Value
strong_typedef
can wrap built-in or class type, but that's only useful if you
can access the value. There are two ways to access the value:
- Cast to the stored type:
static_cast<unsigned>(my_channel_index)
- Use the
underlying_value
member function:my_channel_index.underlying_value()
Using the underlying_value
member function returns a reference to the stored
value, which can thus be used to modify non-const
values, or to call member
functions on the stored value without taking a copy. This makes it particularly
useful for class types such as std::string
.
using transaction_id=jss::strong_typedef<struct transaction_tag,std::string>;
bool is_a_foo(transaction_id id){
auto& s=id.underlying_value();
return s.find("foo")!=s.end();
}
Other Operations
Depending on the properties you've assigned to your type you may
be able to do other operations on that type, such as compare a == b
or
a < b
, increment with ++a
, or add two values with a + b
. You might also be
able to hash the values with std::hash<my_typedef>
, or write them to a
std::ostream
with os << a
. Only the behaviours enabled by the Properties
template parameter will be available on any given type. For anything else, you
need to extract the wrapped value and use that.
Examples
IDs
An ID of some description might essentially be a number, but it makes no sense
to perform much in the way of operations on it. You probably want to be able to
compare IDs, possibly with an ordering so you can use them as keys in a
std::map
, or with hashing so you can use them as keys in std::unordered_map
,
and maybe you want to be able to write them to a stream. Such an ID type might
be declared as follows:
using widget_id=jss::strong_typedef<struct widget_id_tag,unsigned long long,
jss::strong_typedef_properties::comparable |
jss::strong_typedef_properties::hashable |
jss::strong_typedef_properties::streamable>;
using froob_id=jss::strong_typedef<struct froob_id_tag,unsigned long long,
jss::strong_typedef_properties::comparable |
jss::strong_typedef_properties::hashable |
jss::strong_typedef_properties::streamable>;
Note that froob_id
and widget_id
are now different types due to the
different tags used, even though they are both based on unsigned long long
. Therefore any attempt to use a widget_id
as a froob_id
or vice-versa
will lead to a compiler error. It also means you can overload on them:
void do_stuff(widget_id my_widget);
void do_stuff(froob_id my_froob);
widget_id some_widget(421982);
do_stuff(some_widget);
Alternatively, an ID might be a string, such as a purchase order number of transaction ID:
using transaction_id=jss::strong_typedef<struct transaction_id_tag,std::string,
jss::strong_typedef_properties::comparable |
jss::strong_typedef_properties::hashable |
jss::strong_typedef_properties::streamable>;
transaction_id some_transaction("GBA283-HT9X");
That works too, since strong_typedef
can wrap any built-in or class type.
Indexes
Suppose you have a device that supports a number of channels, so you want to be
able to retrieve the data for a given channel. Each channel yields a number of
data items, so you also want to access the data items by index. You could use
strong_typedef
to wrap the channel index and the data item index, so they
can't be confused. You can also make the index types incrementable
and
decrementable
so they can be used in a for
loop:
using channel_index=jss::strong_typedef<struct channel_index_tag,unsigned,
jss::strong_typedef_properties::comparable |
jss::strong_typedef_properties::incrementable |
jss::strong_typedef_properties::decrementable>;
using data_index=jss::strong_typedef<struct data_index_tag,unsigned,
jss::strong_typedef_properties::comparable |
jss::strong_typedef_properties::incrementable |
jss::strong_typedef_properties::decrementable>;
Data get_data_item(channel_index channel,data_index item);
data_index get_num_items(channel_index channel);
void process_data(Data data);
void foo(){
channel_index const num_channels(99);
for(channel_index channel(0);channel<num_channels;++channel){
data_index const num_data_items(get_num_items(channel));
for(data_index item(0);item<num_data_items;++item){
process_data(get_data_item(channel,item));
}
}
}
The compiler will complain if you pass the wrong parameters, or compare the
channel
against the item
.
Behaviour Properties
The Properties
parameter specifies behavioural properties for the new type. It
must be one of the values of jss::strong_typedef_properties
, or a value obtained by or-ing them
together (e.g. jss::strong_typedef_properties::hashable | jss::strong_typedef_properties::streamable | jss::strong_typedef_properties::comparable
). Each
property adds some behaviour. The available properties are:
equality_comparable
=> Can be compared for equality (st==st2
) and inequality (st!=st2
)pre_incrementable
=> Supports preincrement (++st
)post_incrementable
=> Supports postincrement (st++
)pre_decrementable
=> Supports predecrement (--st
)post_decrementable
=> Supports postdecrement (st--
)addable
=> Supports addition (st+value
,value+st
,st+st2
) where the result is convertible to the underlying type. The result is a new instance of the strong typedef.subtractable
=> Supports subtraction (st-value
,value-st
,st-st2
) where the result is convertible to the underlying type. The result is a new instance of the strong typedef.ordered
=> Supports ordering comparisons (st<st2
,st>st2
,st<=st2
,st>=st2
)mixed_ordered
=> Supports ordering comparisons where only one of the values is a strong typedefhashable
=> Supports hashing withstd::hash
streamable
=> Can be written to astd::ostream
withoperator<<
incrementable
=>pre_incrementable | post_incrementable
decrementable
=>pre_decrementable | post_decrementable
comparable
=>ordered | equality_comparable
Guideline and Implementation
I strongly recommend using strong_typedef
or an equivalent implementation
anywhere you would otherwise reach for a built-in or library type such as int
or std::string
when designing an interface.
My strong_typedef
implementation is available on github under the Boost
Software License.
Posted by Anthony Williams
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ACCU 2019 Slides and Trip Report
Monday, 22 April 2019
I attended ACCU 2019 a couple of weeks ago, where I was presenting my session Here's my number; call me, maybe. Callbacks in a multithreaded world.
The conference proper started on Wednesday, after a day of pre-conference workshops on the Tuesday, and continued until Saturday. I was only there Wednesday to Friday.
Wednesday
I didn't arrive until Wednesday lunchtime, so I missed the first keynote and morning sessions. I did, however get to see Ivan Čukić presenting his session on Ranges for distributed and asynchronous systems. This was an interesting talk that covered similar ground to things I've thought about before. It was good to see Ivan's take, and think about how it differed to mine. It was was also good to see how modern C++ techniques can produce simpler code than I had when I thought about this a few years ago. Ivan's approach is a clean design for pipelined tasks that allows implicit parallelism.
After the break I then went to Gail Ollis's presentation and workshop on Helping Developers to Help Each Other . Gail shared some of her research into how developers feel about various aspects of software development, from the behaviour of others to the code that they write. She then got us to try one of the exercises she talked about in small groups. By picking developer behaviours from the cards she provided to each group, and telling stories about how that behaviour has affected us, either positively or negatively, we can share our experiences, and learn from each other.
Thursday
First up on Thursday was Herb Sutter's keynote: De-fragmenting C++: Making exceptions more affordable and usable . Herb was eloquent as always, talking about his idea for making exceptions in C++ lower cost, so that they can be used in all projects: a significant number of projects currently ban exceptions from at least some of their code. I think this is a worthwhile aim, and hope to see something like Herb's ideas get accepted for C++ in a future standard.
Next up was my session, Here's my number; call me, maybe. Callbacks in a multithreaded world. It was well attended, with interesting questions from the audience. My slides are available here, and the video is available on youtube. Several people came up to me later in the conference to say that they had enjoyed my talk, and that they thought it would be useful for them in their work, which pleased me no end: this is what I always hope to achieve from my presentations.
Thursday lunchtime was taken up with book signings. I was one of four authors of recently-published programming books set up in the conservatory area of the hotel to sell copies of our books, and sign books for people. I sold plenty, and signed more, which was great.
Kate Gregory's talk
on
What Do We Mean When We Say Nothing At All? was
after lunch. She discussed the various places in C++ where we can choose to
specify something (such as const
, virtual
, or explicit
), but we don't have
to. Can we interpret meaning from the lack of an annotation? If your codebase
uses override
everywhere, except in one place, is that an accidental omission,
or is it a flag to say "this isn't actually an override of the base class
function"? Is it a good or bad idea to omit the names of unused parameters?
There was a lot to think about with this talk, but the key takeaway for me is
Consistency is Key: if you are consistent in your use of optional annotations,
then deviation from your usual pattern can convey meaning to the reader, whereas
if you are inconsistent then the reader cannot infer anything.
The final session I attended on Thursday was the C++ Pub Quiz, which was hosted by Felix Petriconi. The presented code was intended to confuse, and elicit exclamations of "WTF!", and succeeded on both counts. However, it was fun as ever, helped by the free drinks, and the fact that my team "Ungarian Notation" were the eventual winners.
Friday
Friday was the last day of the conference for me (though there the conference had another full day on Saturday). It started with Paul Grenyer's keynote on the trials and tribulations of trying to form a "community" for developers in Norwich, with meet-ups and conferences. Paul managed to be entertaining, but having followed Paul's blog for a few years, there wasn't anything that was new to me.
Interactive C++ : Meet Jupyter / Cling - The data scientist's geeky younger sibling was the next session I attended, presented by Neil Horlock. This was an interesting session about cling, a C++ interpreter, complete with a REPL, and how this can be combined with Jupyter notebooks to create a wiki with embedded code that you can edit and run. Support for various libraries allows to write code to plot graphs and maps and things, and have the graphs appear right there in the web page immediately. This is an incredibly powerful tool, and I had discussions with people afterwards about how this could be used both as an educational tool, and for "live" documentation and customer-facing tests: "here is sample code, try it out right now" is an incredibly powerful thing to be able to say.
After lunch I went to see Andreas Weis talk about Taming Dynamic Memory - An Introduction to Custom Allocators. This was a good introduction to various simple allocators, along with how and why you might use them in your C++ code. With John Lakos in the front row, Andreas had to field many questions. I had hoped for more depth, but I thought the material was well-paced, and so there wouldn't have been time; that would have been quite a different presentation, and less of an "introduction".
The final session I attended was Elsewhere Memory by Niall Douglas. Niall talked about the C++ object model, and how that can cause difficulties for code that wants to serialize the binary representation of objects to disk, or over the network, or wants to directly share memory with another process. Niall is working on a standardization proposal which would allow creating objects "fully formed" from a binary representation, without running a constructor, and would allow terminating the lifetime of an object without running its destructor. This is a difficult area as it interacts with compilers' alias analysis and the normal deterministic lifetime rules. However, this is an area where people currently do have "working" code that violates the strict lifetime rules of the standard, so it would be good to have a way of making such code standards-conforming.
Between the Sessions
The sessions at a conference at ACCU are great, and I always enjoy attending them, and often learn things. However, you can often watch these on Youtube later. One of the best parts of physically attending a conference is the discussions had in person before and after the sessions. It is always great to chat to people in person who you primarily converse with via email, and it is exciting to meet new people.
The conference tries to encourage attendees to be open to new people joining discussions with the "Pacman rule" — don't form a closed circle when having a discussion, but leave a space for someone to join. This seemed to work well in practice.
I always have a great time at ACCU conferences, and this one was no different.
Posted by Anthony Williams
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"The Developers" 2019 presentation and book signing
Monday, 01 April 2019
I will be presenting "Concurrency in C++20 and beyond" at The Developers 2019 in Romania on 23rd May 2019. Here is the abstract of my talk:
C++20 is set to add new facilities to make writing concurrent code easier. Some of them come from the previously published Concurrency TS, and others are new, but they all make our lives as developers easier. This talk will introduce the new features, and explain how and why we should use them.
The evolution of the C++ Concurrency support doesn't stop there though: the committee has a continuous stream of new proposals. This talk will also introduce some of the most important of these, including the new Executor model.
I will also be signing copies of the second edition of my book C++ Concurrency In Action now that it is finally in print.
I look forward to seeing you there!
Posted by Anthony Williams
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Get the element index when iterating with an indexed_view
Monday, 25 March 2019
One crucial difference between using an index-based for
loop and a range-based for
loop is that
the former allows you to use the index for something other than just identifying the element,
whereas the latter does not provide you with access to the index at all.
The difference between index-based for
loops and range-based for
loops means that some people
are unable to use simple range-based for
loops in some cases, because they need the index.
For example, you might be initializing a set of worker threads in a thread pool, and each thread needs to know it's own index:
std::vector<std::thread> workers;
void setup_workers(unsigned num_threads){
workers.resize(num_threads);
for(unsigned i=0;i<num_threads;++i){
workers[i]=std::thread(&my_worker_thread_func,i);
}
}
Even though workers
has a fixed size in the loop, we need the loop index to pass to the thread
function, so we cannot use range-based for
. This requires that we duplicate num_threads
,
adding the potential for error as we must ensure that it is correctly updated in both places if we
ever change it.
jss::indexed_view
to the rescue
jss::indexed_view
provides a means of obtaining
that index with a range-based for
loop: it creates a new view range which wraps the original
range, where each element holds the loop index, as well as a reference to the element of the
original range.
With jss::indexed_view
, we can avoid the duplication from the previous example and use the
range-based for
:
std::vector<std::thread> workers;
void setup_workers(unsigned num_threads){
workers.resize(num_threads);
for(auto entry: jss::indexed_view(workers)){
entry.value=std::thread(&my_worker_thread_func,entry.index);
}
}
As you can see from this example, the value
field is writable: it is a reference to the underlying
value if the iterator on the source range is a reference. This allows you to use it to modify the
elements in the source range if they are non-const
.
jss::indexed_view
also works with iterator-based ranges, so if you have a pair of iterators, then
you can still use range-based for
loops. For example, the following code processes the elements up
to the first zero in the supplied vector, or the whole vector if there is no zero.
void foo(std::vector<int> const& v){
auto end=std::find(v.begin(),v.end(),0);
for(auto entry: jss::indexed_view(v.begin(),end)){
process(entry.index,entry.value);
}
}
Finally, jss::indexed_view
can also be used with algorithms that require iterator-based ranges,
so our first example could also be written as:
std::vector<std::thread> workers;
void setup_workers(unsigned num_threads){
workers.resize(num_threads);
auto view=jss::indexed_view(workers);
std::for_each(view.begin(),view.end(),[](auto entry){
entry.value=std::thread(&my_worker_thread_func,entry.index);
});
}
Final words
Having to use non-ranged for
loop to get the loop index introduces a potential source of error: it
is easy to mistype the loop index either in the for
-loop header, or when using it to get the
indexed element, especially in nested loops.
By using jss::indexed_view
to wrap the range, you can eliminate this particular source of error,
as well as making it clear that you are iterating across the entire range, and that you need the
index.
Get the source from github and use it in your project now.
Posted by Anthony Williams
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object_ptr - a safer replacement for raw pointers
Thursday, 21 March 2019
Yesterday I uploaded my object_ptr<T>
implementation
to github under the Boost
Software License.
This is an implementation of a class similar
to
std::experimental::observer_ptr<T>
from
the Library Fundamentals TS 2, but with various
improvements suggested in WG21 email discussions of the feature.
The idea
of
std::experimental::observer_ptr<T>
is
that it provides a pointer-like object that does not own the pointee, and thus
can be used in place of a raw pointer, but does not allow pointer arithmetic or
use of delete
, or pointer arithmetic, so is not as dangerous as a raw
pointer. Its use also serves as documentation: this object is owned elsewhere,
so explicitly check the lifetime of the pointed-to object — there is
nothing to prevent a dangling std::experimental::observer_ptr<T>
.
My
implementation of this concept
has a different name (object_ptr<T>
). I feel that observer_ptr
is a bad
name, because it conjures up the idea of the Observer pattern, but it doesn't
really "observe" anything. I believe object_ptr
is better: it is a pointer to
an object, so doesn't have any array-related functionality such as pointer
arithmetic, but it doesn't tell you anything about ownership.
It also has slightly different semantics to std::experimental::observer_ptr
:
it allows incoming implicit conversions, and drops the release()
member
function. The implicit conversions make it easier to use as a function
parameter, without losing any safety, as you can freely pass a
std::shared_ptr<T>
, std::unique_ptr<T>
, or even a raw pointer to a function
accepting object_ptr<T>
. It makes it much easier to use jss::object_ptr<T>
as a drop-in replacement for T*
in function parameters. There is nothing you
can do with a jss::object_ptr<T>
that you can't do with a T*
, and in fact
there is considerably less that you can do: without explicitly requesting the
stored T*
, you can only use it to access the pointed-to object, or compare it
with other pointers. The same applies with std::shared_ptr<T>
and
std::unique_ptr<T>
: you are reducing functionality, so this is safe, and
reducing typing for safe operations is a good thing.
I strongly recommend using object_ptr<T>
or an equivalent implementation of
the observer_ptr
concept anywhere you have a non-owning raw pointer in your
codebase that points to a single object.
If you have a raw pointer that does own its pointee, then I would strongly
suggest finding a smart pointer class to use as a wrapper to encapsulate that
ownership. For example, std::unique_ptr
or std::shared_ptr
with a custom
deleter might well do the job.
Posted by Anthony Williams
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Begin and End with range-based for loops
Saturday, 23 February 2019
On slack the other day, someone mentioned that lots of companies don't use range-based for
loops
in their code because they use PascalCase
identifiers, and their containers thus have Begin
and
End
member functions rather than the expected begin
and end
member functions.
Having recently worked in a codebase where this was the case, I thought it would be nice to provide a solution to this problem.
The natural solution would be to provide global overloads of the begin
and end
functions: these
are always checked by range-based for
if the member functions begin()
and end()
are not
found. However, when defining global function templates, you need to be sure that they are not too
greedy: you don't want them to cause ambiguity in overload resolution or be picked in preference to
std::begin
or std::end
.
My first thought was to jump through metaprogramming hoops checking for Begin()
and End()
members that return iterators, but then I thought that seemed complicated, so looked for something
simpler to start with.
The simplest possible solution is just to declare the functions the same way that std::begin()
and
std::end()
are declared:
template <class C> constexpr auto begin(C &c) -> decltype(c.Begin()) {
return c.Begin();
}
template <class C> constexpr auto begin(const C &c) -> decltype(c.Begin()) {
return c.Begin();
}
template <class C> constexpr auto end(C &c) -> decltype(c.End()) {
return c.End();
}
template <class C> constexpr auto end(const C &c) -> decltype(c.End()) {
return c.End();
}
Initially I thought that this would be too greedy, and cause problems, but it turns out this is fine.
The use of decltype(c.Begin())
triggers SFINAE, so only types which have a public member named
Begin
which can be invoked with empty parentheses are considered; for anything else these
functions are just discarded and not considered for overload resolution.
The only way this is likely to be a problem is if the user has also defined a begin
free function
template for a class that has a suitable Begin
member, in which case this would potentially
introduce overload resolution ambiguity. However, this seems really unlikely in practice: most such
function templates will end up being a better match, and any non-template functions are
almost certainly a better match.
So there you have it: in this case, the simplest solution really is good enough! Just include this
header and you're can
freely use range-based for
loops with containers that use Begin()
and End()
instead of
begin()
and end()
.
Posted by Anthony Williams
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ACCU 2019 presentation and book signing
Thursday, 21 February 2019
The ACCU 2019 conference is running from 9th-13 April 2019, in Bristol, UK.
This year I will be presenting "Here's my number; call me, maybe. Callbacks in a multithreaded world" on 11th April. The abstract is:
A common pattern in multithreaded applications is the use of callbacks, continuations and task pipelines to divide the processing of data across threads. This has the benefit of ensuring that threads can quickly move on to further processing, and can minimize blocking waits, since tasks are only scheduled when there is work to be done.
The downside is that they can weave a tangled web of connections, and managing object lifetimes can now become complicated.
This presentation will look at ways of managing this complexity and ensuring that your code is as clear as possible, and there is no possibility of dangling references or leaked objects.
I will also be signing copies of the second edition of my book C++ Concurrency In Action now that it is finally in print.
I look forward to seeing you there!
Posted by Anthony Williams
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