Blog Archive for / 2008 / 09 /
Implementing a Thread-Safe Queue using Condition Variables (Updated)
Tuesday, 16 September 2008
One problem that comes up time and again with multi-threaded code is how to transfer data from one thread to another. For example, one common way to parallelize a serial algorithm is to split it into independent chunks and make a pipeline — each stage in the pipeline can be run on a separate thread, and each stage adds the data to the input queue for the next stage when it's done. For this to work properly, the input queue needs to be written so that data can safely be added by one thread and removed by another thread without corrupting the data structure.
Basic Thread Safety with a Mutex
The simplest way of doing this is just to put wrap a non-thread-safe queue, and protect it with a mutex (the examples use the types and functions from the upcoming 1.35 release of Boost):
template<typename Data> class concurrent_queue { private: std::queue<Data> the_queue; mutable boost::mutex the_mutex; public: void push(const Data& data) { boost::mutex::scoped_lock lock(the_mutex); the_queue.push(data); } bool empty() const { boost::mutex::scoped_lock lock(the_mutex); return the_queue.empty(); } Data& front() { boost::mutex::scoped_lock lock(the_mutex); return the_queue.front(); } Data const& front() const { boost::mutex::scoped_lock lock(the_mutex); return the_queue.front(); } void pop() { boost::mutex::scoped_lock lock(the_mutex); the_queue.pop(); } };
This design is subject to race conditions between calls to empty
, front
and pop
if there
is more than one thread removing items from the queue, but in a single-consumer system (as being discussed here), this is not a
problem. There is, however, a downside to such a simple implementation: if your pipeline stages are running on separate threads,
they likely have nothing to do if the queue is empty, so they end up with a wait loop:
while(some_queue.empty()) { boost::this_thread::sleep(boost::posix_time::milliseconds(50)); }
Though the sleep
avoids the high CPU consumption of a direct busy wait, there are still some obvious downsides to
this formulation. Firstly, the thread has to wake every 50ms or so (or whatever the sleep period is) in order to lock the mutex,
check the queue, and unlock the mutex, forcing a context switch. Secondly, the sleep period imposes a limit on how fast the thread
can respond to data being added to the queue — if the data is added just before the call to sleep
, the thread
will wait at least 50ms before checking for data. On average, the thread will only respond to data after about half the sleep time
(25ms here).
Waiting with a Condition Variable
As an alternative to continuously polling the state of the queue, the sleep in the wait loop can be replaced with a condition
variable wait. If the condition variable is notified in push
when data is added to an empty queue, then the waiting
thread will wake. This requires access to the mutex used to protect the queue, so needs to be implemented as a member function of
concurrent_queue
:
template<typename Data> class concurrent_queue { private: boost::condition_variable the_condition_variable; public: void wait_for_data() { boost::mutex::scoped_lock lock(the_mutex); while(the_queue.empty()) { the_condition_variable.wait(lock); } } void push(Data const& data) { boost::mutex::scoped_lock lock(the_mutex); bool const was_empty=the_queue.empty(); the_queue.push(data); if(was_empty) { the_condition_variable.notify_one(); } } // rest as before };
There are three important things to note here. Firstly, the lock
variable is passed as a parameter to
wait
— this allows the condition variable implementation to atomically unlock the mutex and add the thread to the
wait queue, so that another thread can update the protected data whilst the first thread waits.
Secondly, the condition variable wait is still inside a while
loop — condition variables can be subject to
spurious wake-ups, so it is important to check the actual condition being waited for when the call to wait
returns.
Be careful when you notify
Thirdly, the call to notify_one
comes after the data is pushed on the internal queue. This avoids the
waiting thread being notified if the call to the_queue.push
throws an exception. As written, the call to
notify_one
is still within the protected region, which is potentially sub-optimal: the waiting thread might wake up
immediately it is notified, and before the mutex is unlocked, in which case it will have to block when the mutex is reacquired on
the exit from wait
. By rewriting the function so that the notification comes after the mutex is unlocked, the
waiting thread will be able to acquire the mutex without blocking:
template<typename Data> class concurrent_queue { public: void push(Data const& data) { boost::mutex::scoped_lock lock(the_mutex); bool const was_empty=the_queue.empty(); the_queue.push(data); lock.unlock(); // unlock the mutex if(was_empty) { the_condition_variable.notify_one(); } } // rest as before };
Reducing the locking overhead
Though the use of a condition variable has improved the pushing and waiting side of the interface, the interface for the consumer
thread still has to perform excessive locking: wait_for_data
, front
and pop
all lock the
mutex, yet they will be called in quick succession by the consumer thread.
By changing the consumer interface to a single wait_and_pop
function, the extra lock/unlock calls can be avoided:
template<typename Data> class concurrent_queue { public: void wait_and_pop(Data& popped_value) { boost::mutex::scoped_lock lock(the_mutex); while(the_queue.empty()) { the_condition_variable.wait(lock); } popped_value=the_queue.front(); the_queue.pop(); } // rest as before };
Using a reference parameter to receive the result is used to transfer ownership out of the queue in order to avoid the exception
safety issues of returning data by-value: if the copy constructor of a by-value return throws, then the data has been removed from
the queue, but is lost, whereas with this approach, the potentially problematic copy is performed prior to modifying the queue (see
Herb Sutter's Guru Of The Week #8 for a discussion of the issues). This does, of
course, require that an instance Data
can be created by the calling code in order to receive the result, which is not
always the case. In those cases, it might be worth using something like boost::optional
to avoid this requirement.
Handling multiple consumers
As well as removing the locking overhead, the combined wait_and_pop
function has another benefit — it
automatically allows for multiple consumers. Whereas the fine-grained nature of the separate functions makes them subject to race
conditions without external locking (one reason why the authors of the SGI
STL advocate against making things like std::vector
thread-safe — you need external locking to do many common
operations, which makes the internal locking just a waste of resources), the combined function safely handles concurrent calls.
If multiple threads are popping entries from a full queue, then they just get serialized inside wait_and_pop
, and
everything works fine. If the queue is empty, then each thread in turn will block waiting on the condition variable. When a new
entry is added to the queue, one of the threads will wake and take the value, whilst the others keep blocking. If more than one
thread wakes (e.g. with a spurious wake-up), or a new thread calls wait_and_pop
concurrently, the while
loop ensures that only one thread will do the pop
, and
the others will wait.
Update: As commenter David notes below, using multiple consumers does have one problem: if there are several
threads waiting when data is added, only one is woken. Though this is exactly what you want if only one item is pushed onto the
queue, if multiple items are pushed then it would be desirable if more than one thread could wake. There are two solutions to this:
use notify_all()
instead of notify_one()
when waking threads, or to call notify_one()
whenever any data is added to the queue, even if the queue is not currently empty. If all threads are notified then the extra
threads will see it as a spurious wake and resume waiting if there isn't enough data for them. If we notify with every
push()
then only the right number of threads are woken. This is my preferred option: condition variable notify calls
are pretty light-weight when there are no threads waiting. The revised code looks like this:
template<typename Data> class concurrent_queue { public: void push(Data const& data) { boost::mutex::scoped_lock lock(the_mutex); the_queue.push(data); lock.unlock(); the_condition_variable.notify_one(); } // rest as before };
There is one benefit that the separate functions give over the combined one — the ability to check for an empty queue, and
do something else if the queue is empty. empty
itself still works in the presence of multiple consumers, but the value
that it returns is transitory — there is no guarantee that it will still apply by the time a thread calls
wait_and_pop
, whether it was true
or false
. For this reason it is worth adding an additional
function: try_pop
, which returns true
if there was a value to retrieve (in which case it retrieves it), or
false
to indicate that the queue was empty.
template<typename Data> class concurrent_queue { public: bool try_pop(Data& popped_value) { boost::mutex::scoped_lock lock(the_mutex); if(the_queue.empty()) { return false; } popped_value=the_queue.front(); the_queue.pop(); return true; } // rest as before };
By removing the separate front
and pop
functions, our simple naive implementation has now become a
usable multiple producer, multiple consumer concurrent queue.
The Final Code
Here is the final code for a simple thread-safe multiple producer, multiple consumer queue:
template<typename Data> class concurrent_queue { private: std::queue<Data> the_queue; mutable boost::mutex the_mutex; boost::condition_variable the_condition_variable; public: void push(Data const& data) { boost::mutex::scoped_lock lock(the_mutex); the_queue.push(data); lock.unlock(); the_condition_variable.notify_one(); } bool empty() const { boost::mutex::scoped_lock lock(the_mutex); return the_queue.empty(); } bool try_pop(Data& popped_value) { boost::mutex::scoped_lock lock(the_mutex); if(the_queue.empty()) { return false; } popped_value=the_queue.front(); the_queue.pop(); return true; } void wait_and_pop(Data& popped_value) { boost::mutex::scoped_lock lock(the_mutex); while(the_queue.empty()) { the_condition_variable.wait(lock); } popped_value=the_queue.front(); the_queue.pop(); } };
Posted by Anthony Williams
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Tags: threading, thread safe, queue, condition variable
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